How To Code A Chess Game Define a struct to combine chess piece type and color Chess piece type and color go together so it makes sense to make a struct out of this struct Piece enum Type type enum Color color Now we have that we can combine the arrays board and blackWhite into one struct Piece board 8 8
Don t build everything on top of primitives Your current code is carefully done and not difficult to follow Its primary drawback is that nearly all of the logic operates on primitive data types pieces are letters moves are stored as strings chess notation that must be repeatedly decoded into a dict the board is a two dimensional matrix the castling data is a two level dict Comments contradict the code game result play play single game of chess and return 1 2 for winner and 0 for draw Does the maintainer fix the code to match the comment or fix the comment Extra waisted time This is why bad comments are worse than zero comments Explain why you are doing something in comments not how the code does how
How To Code A Chess Game
How To Code A Chess Game
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Are na
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SheCodes Basics SheCodes
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In chess the standard algebraic notation has been widely used for decades Experienced chess players will already know that notation and it won t matter to players who aren t already familiar Use that notation instead of the number pairs the program currently used Don t use std endl if n will do Using std endl emits a n and flushes At the moment the pieces are closely linked to the board and use the global board in several places The rules of the game are implemented in possible moves which also sometimes needs to know the board situation to implement moves like en passant and castling From what I can see from your question and the code you seem to be aware of this
Initialising the board with the loops in the constructor works okay but I think it would be simpler and clearer if we arrange for a default constructed Piece to be empty thus initialising the board all empty then use std fill from to populate the pawns the remaining rows are probably better written as a plain assignment Finally the end of game condition shall be tested after each half move BTW chess module conveniently offers a board is game over method which encompasses everything above plus three fold repetition plus 50 moves rule Board is printed only after a computer move This is strange Listing the legal moves unconditionally is annoying
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Because a chess move in this code is actually two pairs of coordinates source and destination I d suggest that either a std array or a custom type A class representing a board location would be very handy for a number of things as I ll demonstrate later My chess game is over everything has been finished except for some special like en passant moves The main part of the game is its engine which I have coded using the Minimax algorithm with alpha
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https://codereview.stackexchange.com › questions › chess-game-in-c
Define a struct to combine chess piece type and color Chess piece type and color go together so it makes sense to make a struct out of this struct Piece enum Type type enum Color color Now we have that we can combine the arrays board and blackWhite into one struct Piece board 8 8
https://codereview.stackexchange.com › questions › fully-functioning-ch…
Don t build everything on top of primitives Your current code is carefully done and not difficult to follow Its primary drawback is that nearly all of the logic operates on primitive data types pieces are letters moves are stored as strings chess notation that must be repeatedly decoded into a dict the board is a two dimensional matrix the castling data is a two level dict

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How To Code A Chess Game - [desc-12]